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<h1 class=>lifecycle of a video game</h1>
<br>
<p class=>development</p>
<ul><p class=>production</p>
<ul><p>designers</p>
<p>writers</p>
<p>animators</p>
<p>programmers</p>
<p>producers</p>
<p>directors</p>
<p class=>design</p>
<ul><p>assets</p>
<p>code</p>
<p>characters</p>
<p>story</p>
<p>mechanics</p>
<p class=>release</p>
<ul><p class=>distribution</p>
<ul><p class=>physical</p>
<ul><p>gamestop</p>
<p>best buy</p>
<p>target</p>
<p>amazon</p>
<p>walmart</p>
<p>staples</p>
<p>gamefly</p>
<p class=>digital</p>
<ul><p class=>console</p>
<ul><p>playstation store</p>
<p>microsoft store</p>
<p>nintendo eshop</p>
<p class=>mobile</p>
<ul><p>apple app store</p>
<p>google play store</p>
<p>microsoft store</p>
<p class=>pc</p>
<ul><p>steam</p>
<p>epic games</p>
<p>microsoft store</p>
<p class=>promotion</p>
<ul><p class=>advertising</p>
<ul><p>effective</p>
<ul><p>+</p>
<p>ineffective</p>
<ul><p>*</p>
<p class=>critical reception</p>
<ul><p>good review</p>
<ul><p>+</p>
<p>bad review</p>
<ul><p>*</p>
<p class=>consumer</p>
<ul><p class=>platform</p>
<ul><p class=>mobile</p>
<ul><p>iphone</p>
<p>android</p>
<p class=>pc</p>
<ul><p>mac</p>
<p>windows</p>
<p>linux</p>
<p class=>console</p>
<ul><p>playstation</p>
<p>xbox</p>
<p>switch</p>
<p>steam deck</p>
<p class=>playing a game</p>
<ul><p class=>enjoying playing</p>
<ul><p>good ui</p>
<p>enjoyable gameplay</p>
<p>taking away something meaningful</p>
<p>^</p>
<p class=>not enjoying</p>
<ul><p>bad user experience</p>
<p>offensive/ineffective message</p>
<p>~</p>
<p class=>commercial outcome</p>
<ul><p class=>^</p>
<ul><p>reviewing game well</p>
<p>wanting to play more games like this</p>
<p>telling friends about said game</p>
<p>+</p>
<p class=>~</p>
<ul><p>reviewing poorly</p>
<p>wanting to play less games like this</p>
<p>telling friends not to play said game</p>
<p>*</p>
<p class=>+</p>
<ul><p>more consumers buy game</p>
<p>studio makes more money</p>
<p>produces more games like this</p>
<p class=>*</p>
<ul><p>less consumers buy game</p>
<p>studio loses money</p>
<p>decides to produce different types of games</p>
<p>possible business ramifications</p>
<p>less resources to produce more games</p>
<p>changing producers/directors</p>
<p>hiring/partnering with new development team</p>
<p>selling IPs</p>
<p>drop in stock price</p>
<p>shareholder pushback</p>
<p>bankruptcy</p>
<p>management restructuring</p>
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